Post by Kaito on Jan 19, 2016 4:55:44 GMT
Welcome to Kaito's Shattered Lavaloon/GoLava Guide for Town Hall 9!
Because these two strategies are so similar, I decided to just put them together. The difference between shattered lavaloon and golava is that in the shattered attack, you bring 2 golems, and with golava, you bring 1.
Army Composition (Shattered)
• 5 wizards (you really don't need more than 5 wizards, sometimes I even use 4)
• 16 balloons (must be max level)
• 2 golems
• 2 lava hounds
• 1 max level lava hound in your clan castle
Army Composition (Golava)
• 5 wizards (same as shattered, you don't need more than 5)
• 16 balloons
• 1 golem
• 3 lava hounds
• 1 max level lava hound in your clan castle
If you prefer, you can take a max golem in your cc instead and have 4 lava hounds in your army camps. I guess it just depends on what you would rather have max level.
Spells
• 1 jump spell (more space efficient than 4 earthquakes and more reliable than wallbreakers)
• 3 rage spells
• 1 poison spell
• 1 haste spell in clan castle
Finding the Right Base to Attack
What to look for:
• This strategy is a good alternative to pentalavaloon for a base in which you cannot lure the clan castle troops
• Archer queen and at least 1 air defense are easily accessible with the use of a jump spell
What to avoid:
There really is no "anti golava" base design. In my opinion this is one of the harder 3 star strategies out there because there is a lot that could go wrong, but if everything goes as planned, this strategy can 3 star any th9. I would recommend using pentalavaloon or a hog strategy if a base is vulnerable to those strategies and using shattered/golava as a last option.
Phase 1
In these attacks, the kill squad has 3 main goals. First, your kill squad needs to kill the clan castle troops. Second, your kill squad needs to kill the defending archer queen. Lastly, the kill squad must destroy as many air defenses as you have golems in your army. If you are doing a shattered attack with 2 golems, you need to destroy 2 air defenses. If you are doing a 1 golem golava, you need to destroy 1 air defense. This way, at the start of phase 2, you will have 1 more hound than the base has air defenses. Keeping in mind all of the targets your kill squad needs to take out, decide what direction you are going to attack from.
When you are ready, place your golem(s) in a way that will distract defenses while your wizards create a funnel. Here is how you can get away with only using 4 wizards. Place 2 wizards at one side of your golem(s) and 2 more wizards of the other side of your golem(s). Each wizard should be placed at their own outside building so they are not attacking the same thing as each other. There should also be 2 or 3 buildings between where you placed the wizard pairs. Place your jump spell to open the compartments where you can access the air defense(s) and defending queen. Place your king and queen in the middle to take out those buildings between your wizards. Those buildings will help pull your heros into the jump spell and towards their main target.
At this point, the defending clan castle troops are probably coming out to meet your kill squad. If it is anything except a lava hound, you can place your poison spell to help your kill squad finish off the defending troops. If there is a lava hound in the defending clan castle, the golem(s) and king should distract it while your queen kills it. Once the lava hound pops, use the poison spell on the lava pups. When the king starts attacking the defending queen use his iron fist ability to help him finish her off. The last part of phase 1 is probably up to your archer queen. Use her ability when you need it, and make sure she destroys the amount of air defenses that she needs to. If the cc troops are dead, the defending queen is dead, and you have destroyed the amount of air defenses equal to the number of golems you brought in your army, then phase 1 is a success!
Phase 2
Place your first lava hound near where your kill squad was. Your lava hound should fly across the base distracting defenses and picking up air bombs on the way to the first air defense. Place balloons in pairs next to air targeting defenses behind the cover that your lava hound is providing. When your lava hound arrives at the air defense, place another hound right next to that air defense and more balloons in pairs to take out more air targeting defenses. Rage your balloons when needed to help them destroy wizard towers and air defenses faster.
As you take out more defenses, you should continue to progress around the base in either a clockwise or counter clockwise fashion. Keep placing balloons in pairs to take out air targeting defenses behind your lava hounds. Continue placing lava hounds next to air defenses when the previous hound arrives at the next air defense. Continue raging your balloons to help them move through the base. You can also use your haste spell the same way as the rage spells. Your air troops should complete the circle back to where your kill squad was, the balloons should finish off the remaining defenses, and the lava pups from dead lava hounds should help finish the cleanup.
This attack takes a lot of practice. There are many things that can go wrong in both phase 1 and phase 2. Don't worry if you don't succeed the first couple of times.
Also, here is a YouTube video to help visualize what the attack should look like. Enjoy!
Because these two strategies are so similar, I decided to just put them together. The difference between shattered lavaloon and golava is that in the shattered attack, you bring 2 golems, and with golava, you bring 1.
Army Composition (Shattered)
• 5 wizards (you really don't need more than 5 wizards, sometimes I even use 4)
• 16 balloons (must be max level)
• 2 golems
• 2 lava hounds
• 1 max level lava hound in your clan castle
Army Composition (Golava)
• 5 wizards (same as shattered, you don't need more than 5)
• 16 balloons
• 1 golem
• 3 lava hounds
• 1 max level lava hound in your clan castle
If you prefer, you can take a max golem in your cc instead and have 4 lava hounds in your army camps. I guess it just depends on what you would rather have max level.
Spells
• 1 jump spell (more space efficient than 4 earthquakes and more reliable than wallbreakers)
• 3 rage spells
• 1 poison spell
• 1 haste spell in clan castle
Finding the Right Base to Attack
What to look for:
• This strategy is a good alternative to pentalavaloon for a base in which you cannot lure the clan castle troops
• Archer queen and at least 1 air defense are easily accessible with the use of a jump spell
What to avoid:
There really is no "anti golava" base design. In my opinion this is one of the harder 3 star strategies out there because there is a lot that could go wrong, but if everything goes as planned, this strategy can 3 star any th9. I would recommend using pentalavaloon or a hog strategy if a base is vulnerable to those strategies and using shattered/golava as a last option.
Phase 1
In these attacks, the kill squad has 3 main goals. First, your kill squad needs to kill the clan castle troops. Second, your kill squad needs to kill the defending archer queen. Lastly, the kill squad must destroy as many air defenses as you have golems in your army. If you are doing a shattered attack with 2 golems, you need to destroy 2 air defenses. If you are doing a 1 golem golava, you need to destroy 1 air defense. This way, at the start of phase 2, you will have 1 more hound than the base has air defenses. Keeping in mind all of the targets your kill squad needs to take out, decide what direction you are going to attack from.
When you are ready, place your golem(s) in a way that will distract defenses while your wizards create a funnel. Here is how you can get away with only using 4 wizards. Place 2 wizards at one side of your golem(s) and 2 more wizards of the other side of your golem(s). Each wizard should be placed at their own outside building so they are not attacking the same thing as each other. There should also be 2 or 3 buildings between where you placed the wizard pairs. Place your jump spell to open the compartments where you can access the air defense(s) and defending queen. Place your king and queen in the middle to take out those buildings between your wizards. Those buildings will help pull your heros into the jump spell and towards their main target.
At this point, the defending clan castle troops are probably coming out to meet your kill squad. If it is anything except a lava hound, you can place your poison spell to help your kill squad finish off the defending troops. If there is a lava hound in the defending clan castle, the golem(s) and king should distract it while your queen kills it. Once the lava hound pops, use the poison spell on the lava pups. When the king starts attacking the defending queen use his iron fist ability to help him finish her off. The last part of phase 1 is probably up to your archer queen. Use her ability when you need it, and make sure she destroys the amount of air defenses that she needs to. If the cc troops are dead, the defending queen is dead, and you have destroyed the amount of air defenses equal to the number of golems you brought in your army, then phase 1 is a success!
Phase 2
Place your first lava hound near where your kill squad was. Your lava hound should fly across the base distracting defenses and picking up air bombs on the way to the first air defense. Place balloons in pairs next to air targeting defenses behind the cover that your lava hound is providing. When your lava hound arrives at the air defense, place another hound right next to that air defense and more balloons in pairs to take out more air targeting defenses. Rage your balloons when needed to help them destroy wizard towers and air defenses faster.
As you take out more defenses, you should continue to progress around the base in either a clockwise or counter clockwise fashion. Keep placing balloons in pairs to take out air targeting defenses behind your lava hounds. Continue placing lava hounds next to air defenses when the previous hound arrives at the next air defense. Continue raging your balloons to help them move through the base. You can also use your haste spell the same way as the rage spells. Your air troops should complete the circle back to where your kill squad was, the balloons should finish off the remaining defenses, and the lava pups from dead lava hounds should help finish the cleanup.
This attack takes a lot of practice. There are many things that can go wrong in both phase 1 and phase 2. Don't worry if you don't succeed the first couple of times.
Also, here is a YouTube video to help visualize what the attack should look like. Enjoy!